In some ways, I think Northgard streamlines aspects of real time strategies so it’s not as complex as some games, but there is still a lot of depth to it, and can be very tricky. There’s not many music tracks, so I soon put my own music on. I liked the artstyle it is slightly cartoony, and very colourful. Outside the Campaign, there is a multiplayer mode, and a single player random map mode. Sometimes it seems like there’s fine margins between success or failure. So it ends up taking a big investment in your resources but you will still be in a situation where you are struggling. Then you can place the Trading Post, but maybe by that time, you have hit the population limit, so you also need to place a house. If you do manage to clear enemies from the square, you need to spend food to colonise the square.
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Maybe that would be a struggle without adding another warrior, but that costs coins. So you want to place the Trading Post, but maybe there is no room, so you need to conquer a new square. The general problem is that buildings increase the drain on coins, population drains food and wood. It can be tough to balance your resources because there is normally at least one aspect that you are lacking. If you have any sheep, you can sacrifice sheep for quick food. You need to make sure you have enough wood and food supply to be able to sustain periods where you have a negative output.
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This hinders output from farms, and there’s an increase in wood use. Healing huts can be built anywhere, and the healers heal any units in your region so they heal from massive distances.Īs time progresses, you will periodically enter winter. Certain areas on the map have runes which you can assign a lore master to, which then generates Lore which is used for research. Unassigned villagers will generate food, but you get much more on farms, hunting or fishing. Buildings can be upgraded which allows you to assign another villager. As long as it is positive, you generate a new villager periodically.Įach building can normally have 2 villagers assigned to work there. Stone and Iron are quite rare and you don’t get much from each deposit. Later, you will need to increase your coins, and find Stone and Iron for the upgrades. You then need to expand and find food sources. In the first 5 minutes, you will need to build a house to boost the population limit, a scout camp so you can start expanding, then woodcutters since wood is vital to build. They can single handedly take on a few wolves, allowing you to expand early on. In the campaign you always start off with a hero unit who has high health. You only need a small army which was a feature I really liked. Fog of war is temporary - once discovered, you can always see what’s there. You don’t need to care about precise building placement. You can only place a few buildings in each, but that limit can be expanded by one at a cost of 100 coins. The more areas you conquer, the higher the cost. You can only do this if you defeat any hostile units before taking it. You can only move to the next square if it has been scouted, and you can only build in that area if you colonise it by spending food. Each square is weirdly shaped but it plays like a hex grid, and has the 4x mechanics (Explore, Expand, Exploit, Exterminate).
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It feels like a cross between Civilisation and Age of Empires.
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Northgard is a real-time strategy game with a Norse mythology theme. By Ignition_jammy | Review Date: February 13, 2021